Numerical Trimming
In time, as you continue to edit more and more, you'll get a sense of knowing how many frames it takes to trim a certain edit. In this case, there is a way for you to modify an edit by simply entering a number.
When you type a + (plus) or a - (minus), followed by a number, FCP interprets the entry as a numerical trimming instruction. If the edit is selected as a roll, the number of frames you enter will roll the edit by that amount. If the edit is selected as a ripple, you’ll ripple the edit by the number of frames that you enter.
- Navigate the playhead to the edit point by pressing either the Up or Down arrows.
- Press V to select the edit point
- Press U to toggle between ripple and
roll – select either ripple outgoing or ripple incoming.
- Type + or – followed by the number.
An information box appears in the Timeline, identifying the type of edit
and the value you entered.
Ripple incoming with -6 frames entered in the Ripple box above
- Press Enter or Return to perform the
edit
- Play around the edit to see how it
looks (use the backslash (\) key.
- Once you’ve got the timing right,
then toggle to a roll edit
- Type a + or - and then the numerical value
- Play around the edit again.